The Homeworld

by Gabriel Sheets

(268) views since May 2019

Released: 1997-06-01
Mode: SP
Difficulty Settings: No
Featuring: 1.4+
Sound/music: No
New Art: No
New Cons: No
Score: 86

Review by Forge on May 20-2014

An alien planet hive styled map.
The atmosphere is a wild mish-mash of textures, palettes, and lighting effects. There are quite a few effects and ambient sounds to keep the environment dynamic. The only downsides are a few empty plain areas, the sector shading is hit and miss from one location to the next, and what are pigcops doing on an alien planet?

Game play is a combination key card and button hunt.
The map is large and the floorplan shifts from linear, to wide open, to multiple forks so it may take a while to find everything needed to get out and reach the exit.
There is one questionable design issue involving the requirement to use steroids or strafe jump from a platform across some toxic waste to a doorway. If the 'roids have already been used up then there's only one way to finish the level short of cheat codes. Most everyone probably knows how to strafe jump, but putting a player in the position of having to master an engine exploit isn't really the best way to go about things.
The level is loaded with multiple aliens, multiple weapons, lots of ammo, and lots of healing items. Blast away and have fun while exploring.

Texturing/Lighting-Shading: 8/10
Sprite Work/Detailing: 8/10
Ambiance: 8/10
Architecture: 17/20
Layout: 18/20
Gameplay/Design: 27/30
Overall: 86/100

Map Template


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Other maps by this author:

In Duke We Trust
Released: 2001-01-17
Score: 95
Mode: SP, DM, COOP
Review: In Duke We Trust

The Duke Nukem Aquatic Museum
Released: 1997-01-13
Score: 86
Mode: SP, DM, COOP
Review: The Duke Nukem Aquatic Museum

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