Timecop by Philip                           


  • Released: 1996-08-03
    Mode: SP, DM, COOP
     

    Review by Forge on 2012-01-24

     

    The aliens have tricked Duke with a time machine trap and now Duke has to travel through time and find the keys to unlock the machine and get back to his own time.

    A medium sized map with multiple locations that include an underground lab containing the time machine, an old west town, a city block, and Duke's apartment. A nice concept map involving the use of keys to change the locations a teleporter sends Duke. The layout and design are pretty simple, but each location has it's own unique atmosphere. A few of the locations lack very good shading, have poor use of textures, and minimal architecture and detailing. Mainly the old west location, the very beginning, and Duke's apartment. The lab itself and the future city block are well shaded, textured appropriately, and have some decent architecture.
    Game play is pretty even throughout. There's just enough health and ammunition placed around the map to give Duke a fighting chance if he keeps his eyes open for the oft spawning enemy. There are no puzzles to solve and only a few doors to unlock with switches. A couple of the keys are well hidden, but nothing so frustrating that a little patience and searching won't resolve.

    Texturing/Lighting-Shading: 6/10
    Sprite Work/Detailing:7/10
    Ambiance: 7/10
    Architecture/Design: 16/20
    Layout: 17/20
    Gameplay/Difficulty: 27/30
    Overall: 80/100

     


    Score: 80

      

     

     


  • Requires :       Atomic Edition       EDuke32       DukePlus         HRP

    Polymer

     

    Yes

    No

    No

    No

    No

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