Tropical Alien Massacre

by Rob Wijkstra (HighWire)


(371) views since May 2019


Released: 2003-05-10
Mode: SP, DM, COOP
Difficulty Settings: Yes
Featuring: 1.4+
Sound/music: Music
New Art: Yes
New Cons: No
Score: 83

Review by Forge on 15 May 2014

A city with a tropical theme.
The map is fairly basic in construction and layout. Detailing and architecture are simple for the majority of it with most of the ambiance coming from the extensive foliage in the outdoor areas and texture combinations with the new art throughout.
The level consists of two street areas and three small one or two room indoor sections. Being quite short it should take no time at all to get through it.

Game play is key card based.
Get a key, enter a building, and explore the one or two rooms to get another key. The challenge is survival. Health distribution is not in line with alien placement.
The largest portion of combat happens in the first few sections of the level, there are several enemies in sniper positions, nasty spawns set up to ambush the player, and almost no hit point boost items.
In the final two-thirds of the map enemy encounters and respawns severely drop off and there are healing items everywhere.
The end of the map is rather disappointing. Basically entering the last room causes a boss to spawn and the player is trapped inside. The player can't get out and the boss can't get in or even shoot inside; with no other option there's nothing to it except to shoot the foe in the foot until it dies.

Texturing/Lighting-Shading: 8/10
Sprite Work/Detailing: 8/10
Ambiance: 8/10
Architecture: 17/20
Layout: 16/20
Gameplay/Design: 26/30
Overall: 83/100

Map Template

Screenshots

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