by Kevin Farnfield

(274) views since April 2019

Released: 1996-07-30
Mode: SP, DM, COOP
Difficulty Settings: Yes
Featuring: 1.3
Sound/music: Music
New Art: No
New Cons: No
Score: 82

Review by Forge on April 06-2014

An urban level consisting of a subway system with two stations and an upper street area.
Above on the street section there are a few buildings to explore; mainly the hotel and chapel, but there is also a small office type building.
The indoor sections are well done with good shading contrasts, a fair amount of sector work and detailing, and nice texture choices.
The outdoor areas are well built as well, but lack trimwork and texture combinations, thus things tend to look flat and bland.

Game play consists of exploring around to find key cards.
The layout is quite open so it may take a bit of time to find the keys necessary to complete the level, but nothing is unfairly hidden or stashed in an extremely out of the way location.
The map starts out a bit tough with limited weapons and ammunition, but it doesn't take long to build up a huge arsenal which has the player severely overpowered. Probably the hardest part is noticing the little open water drainage tunnel that leads to the yellow lock.

Texturing/Lighting-Shading: 8/10
Sprite Work/Detailing: 8/10
Ambiance: 8/10
Architecture: 17/20
Layout: 17/20
Gameplay/Design: 24/30
Overall: 82/100

Map Template


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Other maps by this author:

Released: 1996-06-29
Score: 88
Mode: SP, DM, COOP
Review: Torc

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