V4 Escape
by Ryan Isenberg
(420) views since Oct 2018
Released: 1996-10-14
Mode: SP, DM, COOP
Difficulty Settings: Yes
Featuring: 1.3
Sound/music: No
New Art: No
New Cons: No
Score: 70
Review by Forge on 21 April 2013
A space station map.
Duke starts out in a docked shuttle and is supposed to shut off some shields and generators to escape via another shuttle. Locations are typical; control rooms, a command bridge, and the like, but the map is mostly made up of long corridors, ventilation shafts, and a large open chasm with a ramp running around its perimeter and a spire jutting up in its center.
Architecture and detailing are simple and minimalistic for the vast majority of the level, and the use of cement and stone work in a space station is out of place. The shading is dark, too dark, so the extensive use of lighting effects are about the only thing that give the level any atmosphere.
The layout is linear other than there are three doors leading to different levels of the chasm ramp.
Game play is switch throwing.
The first three switches on the spire are easy to locate, the fourth not so much. After exploring around until your eyes bleed you may stumble across some scuba gear and think "what is this for?" When all other options are exhausted it's time to take a leap of faith into the chasm that you can't see the bottom of. Not something usually one does, especially on a space station.
The fourth switch and key are found now it's time to get back to the main section of the station. Nope. For some reason the author gave the switch a pal so it only appears in multiplayer. This switch allows the player access to a teleporter to get back from the engine room to the main deck. At this point the player has no option other than to cheat or use the secret level exit in the engine room and skip the last portion of the map.
Fire fights can be a little tough. The arsenal is very limited and so are healing items. It's not that there are alot of enemies; it's that most encounters are hidden compartment or spawning ambushes that whittle away at hit points.
Texturing/Lighting-Shading: 6/10
Sprite Work/Detailing: 6/10
Ambiance: 6/10
Architecture: 16/20
Layout: 15/20
Gameplay/Design: 21/30
Score: 70
Screenshots
Other maps by this author:
Earth Defense Forces
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HCR
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Hiveduke
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Score: 95
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Review: Hiveduke
V3 Hijack
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Score: 84
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Review: V3 Hijack
V5 Moonland
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Score: 89
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