Viewport

by Fernando Marquez


(227) views since March 2019


Released: 1997-03-16
Mode: SP, DM, COOP
Difficulty Settings: Yes
Featuring: 1.3
Sound/music: Music
New Art: No
New Cons: No
Score: 90

Review by Forge on April 16-2013

An alien space station.
The atmosphere is very hive like with pools of water, strong shading, contrasting greens and greys, and egg hatcheries around every corner.
The architecture is simple but solid, with very prominent trimwork to compensate for the minor amounts of detailing and sprite work. There are plenty of view ports and skylights to alleviate claustrophobia and the rooms are fairly large to give the level an open feeling.
The layout is linear until most of the force shields are dropped, and then the player is allowed to navigate freely through the numerous corridors and under water passages.

Game play is mainly a button puzzle event.
There is a key card thrown in, but it could have just as easily been replaced by another button. Progress follows the pattern of finding a button which drops a force field blocking one of the many passages. Some buttons are close to what they open, others not so much. Expect to do additional back tracking and re-visiting earlier areas while attempting to discover the newly opened area.
Once an area is opened the player must explore it for the next button then repeat the process until the key is found. A few of the paths need to be opened up with the destruction of walls. Sometimes it's done for the player, other times it must be accomplished manually with explosive devices.
Combat is pretty challenging at the start. Weapons are very limited; health and ammunition more so. It's also a good idea to avoid killing fems early on until the arsenal is boosted and a plentiful amount of bullets and healing items are located.
The end battle is fairly easy. Though the battle field is relatively small it's easy to get the boss stuck behind some of the decorative architecture and blast away at it.

Texturing/Lighting-Shading: 10/10
Sprite Work/Detailing: 8/10
Ambiance: 9/10
Architecture: 18/20
Layout: 18/20
Gameplay/Design: 27/30
Score: 90

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