WGAlien

by William Gee


(416) views since October 2019


Released: 2003-11-01
Mode: SP
Difficulty Settings: No
Featuring: 1.4+
Sound/music: Music
New Art: No
New Cons: No
Score: 95



Review by Forge on February 03-2012

A large alien space station. Duke's mission is to destroy the main power generator, disable the shields, then escape and blow up the station with missiles. A nice alien atmosphere done in greens, browns, and greys with strong lighting and shading effects. Good architecture and trimwork along with plenty of port holes to see the arms of the station as it floats through space give a nice touch to the ambiance and plenty of depth to prevent any claustrophobic feelings of being confined in tight corridors and rooms. A lot of spritework and constructions were used to give the level plenty of detailing and expansion of the layout, but some of these may cause problems with enemies clipping through some of the floors.

Game play consists of going from one end of the station to the other to hit buttons and unlock other portions of the map. View screens are used to show the player what unlocked to prevent unnecessary wandering. Action is continuous from start to finish and respawns keep the fire fights going through areas that are traversed on several occasions. The level is difficult; while the arsenal is substantial, there is a serious limitation on the amount of ammunition provided for each weapon. Health kits are also provided in small doses and spread throughout the map. Due to the restrictions in supplies it's best to use the heavy artillery in larger rooms and save the standard weaponry for the restricted corridors. Sometimes it's best to avoid as many fire fights when possible just to save up on bullets for when you're cornered or just have to clear a passage.

Texturing/Lighting-Shading:10/10
Sprite Work/Detailing:10/10
Ambiance: 10/10
Architecture: 20/20
Layout: 19/20
Gameplay/Design: 26/30
Overall: 95/100

Map Template

Screenshots

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