WGRealms Episode

by William Gee


(202) views since September 2019


Released: 2005-09-02
Mode: SP, DM, COOP
Difficulty Settings: Yes
Featuring: 1.4+, EDuke32
Sound/music: Music, Sound
New Art: Yes
New Cons: Yes
Score: 95

Review by Forge on April 06-2012

May require editing of the bat file to work with ports

A five map mod with new art, textures, and a couple new weapons. The levels are well designed with strong shading, good lighting effects, nice sprite work and detailing, prominent trimwork, and extensive architecture. The atmosphere of the maps fluctuates from a house, to medieval, to high tech, to mines, to Egyptian. While individually they work well, the maps seem disconnected from each other while progressing through the episode.
The new pistol and machinegun are nice variations from the appearance of the originals, but they seem to operate the same way as the stock weapons.
Due to the extensive architecture in the outdoor areas a few odd textures and some misaligned sectors are going to be encountered, but nothing too obvious or hindering.
The variety of aliens encountered are of the original type and are strategically placed to keep the action at a steady pace.
Duke's arsenal is complete to put up a good fight from start to finish, but the health and ammunition supplies are too high throughout which reduces the challenge.

1st map - Introductory.

A small map requiring a search for a few buttons. As a storm rages outside, something wrong is going on in your house. You discover a pit in your living room.

2nd map -

A medium sized level requiring a bit of exploring to find some switches. You find yourself outside run down looking castle walls with a huge gate.

3rd map -

A huge level requiring extensive searching to find keys and their respective locks. Takes place in a river basin within a jungle canyon. Strange structures are seen in the distance and some kind of alien craft is hovering overhead.

4th map -

A button and key card hunt. Lots of backtracking trying to figure out what unlocked. Duke starts in some kind of underground facility connected to a series of mine shafts and caverns.

5th map -

Takes some exploring to find the portal to get inside the tomb complex. A huge Egyptian styled temple surrounded by extensive palace grounds.

Texturing/Lighting-Shading: 10/10
Sprite Work/Detailing: 10/10
Ambiance: 9/10
Architecture: 20/20
Layout: 20/20
Gameplay/Design: 26/30
Overall: 95/100

Map Template

Download

Screenshots

Image 1

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Image 2

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Image 3

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