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*Welcome to The Duke Nukem 3D Informational Suite by Ryan Lennox*
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-  Version 5.6  -
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-Vastly improved the Sound List Reference.
-Added new Reference page: Console Commands.
-Added new Reference page: Cstat Values.
-Added new Reference page: Mapster32 Features.
-Added Walls B4: Slanted Wall Shading to Advanced FX and TUTORIAL.MAP.
-Added Walls B5: Layered Walls to Advanced FX and TUTORIAL.MAP.
-Added Secret Combinations to Game Secrets.
-Updated, expanded and organized the FAQ section.
-Finally organized some References with tables.
-Merged some pages in Advanced FX (updated TUTORIAL.MAP accordingly).
-Further expanded and refined the Basics.
-Revised both Keypress sections.
-Fixed errors in the Earthquake section.
-Proofread everything; Revised random text all over the guide.
-Filename/URL case-sensitivity is now GNU/Linux-friendly.
-Cleaned up all of the HTML code.
-Filled in missing bits of information.
-Fixed a myriad of minor mistakes.
-Corrected more sodding orthographic misprints.

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-  Version 4.7  -
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-Added new Reference page: Mapster32 Keys.
-Added new Reference page: Program Parameters.
-Fixed more bloody spelling mistakes (They are like insects and I must crush them).
-Refined the Basics just a bit more.
-Added Doors D10: Convex Door to Advanced FX and TUTORIAL.MAP.
-Updated SFX A6 with a more efficient method for simulated ambience.
-Added undocumented ST 3 to Sector/Effector Tags section.
-Updated TUTORIAL.MAP to reflect changes made throughout the guide.

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-  Version 4.3  -
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-Fixed and improved some more minor information.
-InfoSuite goes online at Kim Robinson's Duke Nukem Repository.
-Adapted the online guide design to the offline package.
-Fixed an error in the Piston section.
-Fixed level designer credits for Episode 4: The Birth.
-The Basics section is now linked together.

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-  version 4.0  -
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-First release on March 24,2008 under a new title, with a few adjustments.
-Recaptured EACH.INDIVIDUAL.IMAGE.
-All images converted to 256 colours.
-Developed a prong depth formula for Teeth Doors.
-Improved the colour-coding scheme.
-Rewrote most of the Advanced FX and Basics.
-Compiled all of the effects into the incredible new TUTORIAL.MAP.
-Rewrote the Sector/Effector Tags section.
-Added new page to Tricks: Simulating 3D Objects.
-Added new page to SFX: Staged Sounds.
-Removed "Modes of Parallaxing" upon discovering it had no effect in-game.
-Added new Reference page: Special Textures.
-Added new Reference page: Dimensions.
-Added new Reference page: Lesser Known Features.

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-  version 3.0  -
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-Fixed and updated so many things I can't even recall them all.
-Injected GLASSDOR.MAP into DOORS.MAP.
-Removed Drill tutorial and DRILL.MAP (too glitchy).
-Removed DUKECAR.MAP and PIGRPV.MAP.
-Removed installation page (useless).
-Updated Sprites section "Cranes".
-Updated and combined the SectorEffectors/Sector Tags References.
-Fixed TRICKS.MAP and WATER.MAP.
-Added every game secret to References (guide doubled in size).
-Updated Sound Reference and Ambient Sound Listing.

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-  version 2.5  -
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-Updated Tricks section "Ladders" and TRICKS.MAP.
-Updated Walls section "Mirrors" and WALLS.MAP.
-Updated Tricks section "Enemy Effects".
-Spent hours working on the "Rising Submergible Water on Sloped Surfaces" effect.
-Added "Reflective Sprites" to Tricks section and TRICKS.MAP.
-Added "Reflective Floors" to Tricks section and TRICKS.MAP.
-Added "Ladders" to Tricks section and TRICKS.MAP.
-Renamed SLGLASDR.MAP to GLASSDOR.MAP.
-Remodelled "The Basics" section and massively expanded on it.
-Fixed more minor errors and added more minor info.

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-  version 2.0  -
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-Fixed more typos/grammar/spelling errors (I don't rely on spellcheckers).
-Updated the transparent water tutorial.
-Fixed various errors/added stuff to some example maps.
-Finally added info about switch-activated slopes.
-Image format converted from .BMP to .PNG (a 90% decrease in filesize).
-Added ambient sound listing for the Atomic Edition.
-Deleted double images to save space.

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-  version 1.2  -
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-Fixed error: "RCV" changed to "RPV" (for the Pigcop Recon Patrol Vehicles).
-Fixed mistakes in troubleshooting section.
-Fixed errors in the Respawning Sprites Tutorial.
-Fixed plenty of errors.

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-  version 1.0  -
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-Built the groundwork (under the long-running title "The Build Tutorial").

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-Legal Issues-
--------------

The Duke Nukem 3D Informational Suite is Copyright 2003 by Ryan Lennox. All rights reserved. 
All revisions, updates, or modifications to this guide are to be done only by the author. 
You are allowed to distribute the packaged version of this guide through any electronic medium provided that:

[1] ALL 801 FILES ARE INCLUDED.
[2] NOTHING CONTAINED WITHIN ANY OF THE FILES HAS BEEN ALTERED, REMOVED, OR AMENDED.
[3] YOU DO NOT PROFIT MONETARILY OR MATERIALLY FROM SAID FILES.

All of the files are by Ryan Lennox, except any information specifically
credited otherwise, and dnr.jpg and style.css which are by Kim Robinson.

Duke Nukem 3D was created by 3D Realms, and Duke Nukem is a registered trademark of Apogee Software, Ltd. 
All other trademarks mentioned within this guide are acknowledged as such. 3D Realms does not support this guide. 
I am not responsible if something bad happens to you, your computer, or your computer files upon using anything 
contained within this guide.

If you want to e-mail me for any reason, my address is [kid.amn3siac@gmail.com]

Project BUILD Tutorial
date started  04::12::03




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