Author: Georg Buol
Released: 2nd July 1996
Review by Kim Robinson on 3rd August 2007
An old map but a reasonably good one nevertheless, 'The Base' takes place in a military installation on an island - with the same old story. Kill the alien bastards, shoot the hell out of urinals and generally have a good time. Level layout is nothing special but there's a few decent effects thrown in.
Gameplay Type: SP
Requires: Duke Nukem 3D v1.3d
Filesize: 104.46 KB
Level includes: new ART, new sounds, multiple difficulty settings
Know of any other maps from this author? Let us know
=========================================================================== Title : The_Base.map Date Finished : 6/18/96 Author : Georg Buol Email Address : georg.buol[at]computerhaus.at Other Files By Author : Island1.map Misc. Author Info : 18 year old Austrian who is right in the middle of his final exams (last test: 6/24) and should rather spend his time on learning than on BUILDing maps. Description : <
> After surviving beach parties, volcanic eruptions weird movie-references and a giant Remmington Shotgunshell-box (play Island1 if you haven't already done so), Duke discovers that the aliens have overrun a military base located on this island. Well, I guess you know what happens now.... !!!!!TOTAL CARNAGE!!!!! Additional Credits to : Bernhard Schaffer for his suggestions and testing (sorry about the secrets, though) Gerhard Riedler for testing Adam Williamson for his tip with subway.voc =========================================================================== * Play Information * Episode and Level # : E1M8 Single Player : Yes Cooperative 2-4 Player : No Dukematch 2-8 Player : Yes, but not recommended Difficulty Settings : Yes, use commandline parameter /s(0-3) or dnskill(0-3) during the game New Sounds : Not really, but I changed one single sound - subway.voc New Music : Yes New Graphics : Yes Demos Replaced : None * Construction * Base : New level from scratch Build Time : Two Weeks Editor(s) used : Build, Editart Known Bugs : I'm terribly sorry about this one.... DO NOT shoot any rockets or throw any pipebombs in the rooms after the blue-keycard door. This may cause the game to hang. Any suggestions of how to get rid of this nasty bug? * Copyright / Permissions * You MAY use this level as a base to build additional levels, but you MUST give me credit. You MAY distribute this MAP, provided you include this file with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. You MAY feed this MAP to your cat/grandmother/neighbor/... provided you find a way to do this. *************************************************************************** * Misc. * My personal map Top 5: 1. Park.map 2. Prisonr.map 3. Sand.map 4. Discrete.map 5. Jenn-Apt.map There will be more versions of this map. For the next version I plan to include more sounds (especially in the DARK STAR-part, so if you have samples from DARK STAR could you please contact me), graphics and some more secrets. If you have any suggestions or if you want to get the newest version of this level (or one of my other levels), feel free to e-mail me. HAVE FUN!! PS, after you de-activated the reactor, wait about a minute in this room and enjoy the fireworks....