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In 1996, The Base was released by Georg Buol.


Map Info:
Type: SP, Version: v1.3d
Rating: 84, Size: 104.46 KB

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Duke Nukem Repository » Downloads » Maps & Addons » Vermin Clearance II, by Frode Waksvik (Puritan)
Map Name: Vermin Clearance II
Author: Frode Waksvik (Puritan)
Released: 16th May 2006
Rating: 84

Review by Forge on 26th March 2010

A full episode with 10 levels+1 secret level

A collection of the authors old maps strung together to form a hefty sized episode. When originally created, Puritan followed the same mold for the majority of his maps, so where one left off, the other naturally followed and thus the player will find the transition from one map to the next seamless. This is both good and bad. First the good: the maps are wonderfully created. You'll find some excellent architecture, superb layouts, and some pretty amazing effects in these maps. The bad: some of these maps show their age and quite a bit of the original poor work is still left in them; sloppy texturing & alignments, buggy sprite work, and messy sector work take away some of the mystic of the atmosphere. The good: there's plenty of health and ammunition to take on the droves of baddies. The bad: the author uses the same formula for combat scenarios regardless of the setting; you'll be fighting commanders while pig cops spawn right behind you. It may work in some of the wide open areas, but not in corridors where it's just wide enough to wipe your nose. In addition all weapons and ammunition are taken away from the player at the beginning of each new level which severely dampens the players enthusiasm to continue by removing their gains and achievements. The good: the intricately laid out floor plan will have the player thoroughly enjoying exploring about. The bad: with such large and extensive maps the incredibly difficult to solve puzzles mixed with the sneak attack spawns and delay-in-your-face-explosions are completely unnecessary and may easily frustrate the player into quitting. Overall playing a huge series of maps that have the same frustrating puzzle style of game play and repetitive combat situations becomes redundant and more of a tedious task rather than a good romp through a nice map.

Texturing/Lighting-Shading:7/10 Sprite Work/Detailing:8/10 Ambiance: 8/10 Architecture/: 19/20 Layout: 19/20 Gameplay/Design: 23/30 Overall: 84/10

Screenshot Screenshot Screenshot Screenshot

Gameplay Type: SP
Requires: Duke Nukem 3D v1.4+
Filesize: 2.34 MB
Level includes: new CON code, new sounds

Download: Vermin Clearance II (425)
Other releases by Frode Waksvik (Puritan): Abandon, Ablaze, Afterglow: A New World Rising, Afterglow; The Scent, Bruise Mining Company, Neutron Base: The Arrival, Nostromo, QMC: Puritan, Subworld, Ulysses, Unaided Mission, Undesirable Elements, Uranus, Xenium, Yesworld, Yesworld: 2nd Edition

Know of any other maps from this author? Let us know

Mapping template:


Title                 : Vermin clearance
Filename              : Vermin.zip
Author                : Frode 'Puritan'Waksvik
Released              : 2010-03-20 ( Re-release ).
Web Page              : www.scent-88.com
Other Levels          : Afterglow; A New world Rising,Afterglow; The Scent,
			QMC:Puritan,Nostromo,Undesirable Elements,Yesworld,
			Yesworld: Second edition

Description           : This is a full episode with 10 levels+1 secret.

Additional Credits To : The music is from Dimmu Borgir's album
                        'Puritanical euphoric misanthropia'.
			One of the best Black metal bands on the
			surface of Tellus.

			The new duketalk is the property of Apogee-
			3d realms.But I wish to tank Mr. Jack Gutzler
			for making them available.Nice job,man!

			  Some of the new soundeffects has been picked
			up here and there on the web. If somebody can
			prove copyrights I will remove them or give
			you honourable credit.After all this is a nonprofit
			project and exist only because of my predilection for
			Duke Nukem and the Build engine created by Ken Silverman.
			  Sepi for showing me the way to hack game.con
			  My brother for testing out the levels.

			  I also would like to thank Kim at the DN-Repository.
			He's always there with a helping hand.			   

			  I'd like to express my deferential thanks to
			Jonothan Fowler for his work on the new port.
			You attracts both old and new players for Duke!
			  TX for EDuke32 port

			  All the guys behind both HRP and Polymer projects.

			 Finally I will not forget all of you people
			out there who is playing my levels.Thank you!

* Play Information *

Episode and Level #    : Entire episode 4
Single Player          : Yes
DukeMatch 2-8 Player   : No
Cooperative 2-8 Player : No
Difficulty Settings    : Duke can't choose his opponents!
Plutonium Pak Required : Only ver 1.4 and 1.5 will work
New Art                : No
New Music              : Yes
New Sound Effects      : Yes
New .CON Files         : Yes
Demos Replaced         : No
HRP Required	       : No. This episode is built for 8-bit mode.

* Construction *

Base                   : New levels from scratch
Level Editor(s) Used   : BUILD
Art Editor(s) Used     : None
Construction Time      : Oh my! 2-3 years or something
Known Bugs/Problems    : Don't think there is serious bugs.


*Important Information*

Installation           : Easy to play this one.Just drop Vermin.zip and 
			 Vermin.bat in your EDuke32 dir and hit the bat file.
			 Vermin Clearance shows up as the fourth episode from the menu.

Important Notes        : 
			  You may distribute this levels as long as this 
			template.txt file is attached in it's original
			  You may not use this levels as any form of base,
			without my permission.



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