Released: 27th June 2009
Review by TimLowndes, Merlijn on 15th July 2009
A 5 level episode made by Sanek with help of Zykov Eddy in the first map.
Review by Tim Lowndes; First 2 maps:
Level 1; Bad Night:
Some excellent spritework and detailing here, I liked the cars and the jeep a lot. The new pistol was a nice touch and was well done. The texturing was mostly well done throughout. There were some problems design wise though the interior locations were all cramped which made just moving around very difficult. Also nearly every swinging door glitched and passed through solid objects which were in the way - like some of your impressive spritework. Overall not a bad level with plenty of detail to keep it interesting.
Level 2; Compton:
Not as good as the first. It still had some good detailing and spritework inside the houses but some of the texture choices were strange and there was the same problem with the doors as in the previous level. The outside area looked a little bland as it was basically a big square with other squares inside it. The respawning enemies and items kept the action up. Again there were a couple of well done cars and interesting details outside. Overall a level with some good ideas but a little plain. I liked the hiding place for the red keycard.
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Review by Merlijn; Last 3 maps:
Level 3; Tunnel:
This map is really short, took me only 3 minutes. This makes it a bit of an unremarkable level. The sewage plant looks good, but nothing outstanding. First area and tunnel look very empty. I liked the attack of the pig cops in the beginning.
Level 4; Long beach:
Very similar to compton but at least the theme is more consistent, no weird teleporters or theme-swaps. The first street area looks pretty good, especially those street lights. I'll use this map as an occasion to point out, in my eyes, the biggest gameplay flaw in these maps: whenever there's a keycard hunt, you usually just have to open a door nearby and there's just one hallway and a room with the needed keycard being there. You never have to explore a new location for it. In the warehouse it's taken to it's extreme: there's 3 keycard slots, you have 1 keycard, this unlocks 1 room containing second keycard, which unlocks another room containing.. etc. The episode resorts to these kind of 'puzzles' too often. Otherwise, the gameplay is pretty enjoyable. Some enemy waves feel a bit random but the firefights are fun.
Level 5; Final: The opening looks very well designed, but reminded me a *lot* of "Blown Fuses" from Gambini. Regardless of influences, it looks very good and detailled. Even for a boss-map it's a very short map though, and the transition to the roof is kinda weird; it's like you just got transported to a different level (mostly because the bright blue sky has suddenly turned into a much darker, cloudy sky - would have been fine if there was at least 5 minutes of gameplay between those 2 skies, but that's not the case). Anyway, the final arena has a pretty cool lay-out, I used the crates to my advantage and this made the boss pretty easy to beat.
Gameplay Type: SP, DM
Requires: Duke Nukem 3D v1.4+ and JonoF/EDuke32
Filesize: 4.87 MB
Level includes: new ART, new music
The Chronic (911)
Other releases by Sanek: 1999Russia, Countdown to Christmas, Wonderfull Summer Time
Know of any other maps from this author? Let us know
::: The Chronic Episode ::: ====================================================================== Title : The Chronic Author : Sanek E-mail : Bechtin7[at]mail.ru Description: 5 Level episode. ====================================================================== Other maps by me : Bad Night(feat. Eddy Zykov) Compton Hit The Floor RCBP(led and have part) RCBP II(have part) And tons of skandals and unreleased shit ;) ====================================================================== EPISODE INFO Level1 :Bad Night(feat. Eddy Zykov) Level2 :Compton Level3 :Tunnel Level4 :Long Beach Level5 : Final ====================================================================== * Play Information * Episode and Level # : YES! 5 Levels play them all. :P Single Player : YES! all 5 levels. DukeMatch Level : Only 1 level Difficulty Settings : No. Co-Op Settings : Only levels 1 and 2. New textures? : Yes New sounds? : No New Midis? : YES! New Weapons? : Yes! Art... Additional Credits to : Eddy Zykov : For fellowship in the first level ,beta testing , help with cons , some new textures MRCK : For beta testing. My father : For beta testing. The Commander : For all !! The Lezing : for LeBuild ====================================================================== * Construction * Base : Episode Editor(s) used : Mapster32 , LeBuild * Where to get this MAP file * http://www.planetduke.com/MSDN http://www.bur.st/~duke3d